I wrote earlier:
> >"It happens because it fit's the story" is far from realistic.
On Thu, 23 Nov 2000, Phil Hibbs wrote:
> So? Too much realism is a bad thing. I like my games to be interesting, and
> often realism gets in the way. There are dozens of RPGs that work that way.
> Hero Wars is different. I like it like that.
And I don't blame you. I was just responding to somebody who claimed that narrative and simulationistic approaches are equally realistic.
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