> And for those who still want to penalize characters who
> use "runemetals" but are not "sealed" to that rune (if I remember my
> RQ II lingo), then why not simply invert the AP bonus into a penalty.
>
> I may do some extra damage to Uz (AP*1.5) but if I try to use any
> magic I am at a loss (AP/2)
Sounds nice.
> I assume that if I were a Devote of Humakt or were an Iron Dwarf I
> could be considered attuned to the runemetal and free from the penalty
I agree.
> I don't know what this would mean for sorcery
I'd say deathrune (severance) sorcery. Though I suspect that Iron Dwarf sorcery is not bothered by iron.
-Adept
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