> ie. a devotee can't also be an initiate of another cult
> (boxed text on page 70)
>
> This may become the most ignored rule in Hero Wars.
Why?
Or, another way to state it, There are now subcults of Orlanth to do just about anything you want - merchants, warriors, lawspeakers, farmers, lovers, fliers...
The reason people want to split their hero across two cults is (it seems to
me
anyway) a desire to create the kind of character they want that wasn't
provided in the original game - a Flying Hunter, or a Warrior/merchant. We
only provided one flyer, and (really) one hunter god, so if you wanted a
flying hunter you had to pick across cults.
Now, however, you can have a Vanganth/Ormalayla Flying hunter (hey, only 70% of your time for an Initiate/Devotee instead of 90%! Whoohoo, a savings of 20%!), or a Harst/(any number of warrior subcults) Warrior Merchant. You can even mix and match between Aspects and Subcults - a Weather-controlling Farmer! (Orlanthcarl Thunderous); a Warrior-chief (Dar Adventurous), etc.
To my mind, Orlanth is the cosmos' biggest minimaxer, and he passes his proclivities down to his followers.
RR
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