Re:Virtues

From: Jeff <jeff.kyer_at_...>
Date: Thu, 24 May 2001 13:57:44 -0000

Perhaps. I'm noting that virtues and personality traits are optional. I'm very leery of letting players play 'over/under/point-total' games. When we tried it last year (though with a +/- 4) the characters were HORRIBLY min-maxed. I went back to the template & keyword method after that. Maybe a more moderate +2/-2 for a FEW of those would work. And they have to be of 'equivalent' costs. Affinity for Affinity, and ability within the same keyword. I'd object to a 'pay three abilities at -2 to get a +2 affinity. It reflects concentraion of experience WITHIN the keyword (which is, afterall, a job).

Jeff

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