> By the same token if the players quest for a magic sword and fail why
> should they just be able to spend 2HP and get one anyway. Where is
> the motivation next time I run a sword quest adventure? Not to say
> that I run such things - before my players ask!!
>
At the end of the day, paying 2HP gets an ability/item/fetish/whatever at 12. To get a better one, you need to find it in play...
This has always been enough for my group.
Cheers,
Graham
-- Graham Robinson The Stableyard - Internet Solutions gjr_at_... http://www.thestableyard.net
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