Re: Re: Just a quick question

From: gjr_at_...
Date: Fri, 8 Jun 2001 09:42:41 +0100 (BST)


On Fri, 8 Jun 2001, Jarec wrote:

> By the same token if the players quest for a magic sword and fail why
> should they just be able to spend 2HP and get one anyway. Where is
> the motivation next time I run a sword quest adventure? Not to say
> that I run such things - before my players ask!!
>

At the end of the day, paying 2HP gets an ability/item/fetish/whatever at 12. To get a better one, you need to find it in play...

This has always been enough for my group.

Cheers,
Graham

-- 
Graham Robinson			The Stableyard - Internet Solutions
gjr_at_...		http://www.thestableyard.net

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