Fix Augments

From: Nick Brooke <Nick_at_...>
Date: Tue, 19 Jun 2001 19:51:34 -0000


David wrote:

> Augments are both an extremely poor return on investment, and a
> cumbersome rules mechanic. If you are going to fix something on
> a HW second edition, fix augments.

Earnestly seconded.

> My suggested fix is subtract the Augment resistance from the
> ability, then roll a simple test. Personally, I would make the
> consequences of failure merely failure rather than a minus...

It's not so bad when you apply the failure penalty to the augmentING rather than the augmentED ability. Which is the player's free choice in the rule as she's written, anyway.

Other than that marginal note, the proposed fix looks good to me.

Cheers, Nick

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