For a gigantic +2 augmentation when killing Vampires (and only Vampires), if Buffy chooses to forego a round (to take an unrelated action to augment) and the Narrator allows augmentation of magic (IIRC, not permitted by the rules). Hardly worth it.
Of course, if Buffy choose Vampire Slayer as their bast ability, it might be more in line with the character conception. But assuming vampires don't turn up every week, the player will be spending 2 HP for each +1 in an ability that they hardly use, just to have a shot at killing a vampure when it finally turns up.
That is what I do not like about all abilities being equally costly
to increase. The narrative in the rules tries to encourage you to
have cool-sounding abilities, especially ambiguous references. But
the rules actually discourage this, because abilities are not
actually effective unless they have a big rating and they are
applicable. You must therefore use your cool abilities or ambiguous
references often, and their description must make them often useful,
or they will be pathetic. But if you use an ambiguous reference
often, it is no longer ambiguous! And cool-sounding abilities are
usually narrower in scope!
Consider the example in the rule book: the 'Collapsing Wind' that
Kallai has. The narrative implies that Kallai's player never uses
that ability until long after character generation. So it would
almost certainly have a rating of only 13, which will not collapse
anything. And why have a 'Collapsing Wind' when you could have a
'Wind'? Or an 'EWF Scrying Crystal' when you could have a 'Scrying
Crystal'?
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