> At 10:55 AM 6/21/2001 -0700, David Dunham wrote:
> >>Consider the example in the rule book: the 'Collapsing Wind' that
> >>Kallai has. The narrative implies that Kallai's player never uses
> >>that ability until long after character generation. So it would
> >>almost certainly have a rating of only 13, which will not collapse
> >>anything.
>
> Do people really expect the Narrator characters to follow the rules
of
> character generation?
Yes, of course we do. Always.
- These are used as examples of what characters *can* be like, when
we're trying to design our own. Especially in the case of Kallai,
whose main purpose is to be an example. Us narrators and players are
confused enough, without being presented with extra contradictions!
- The rule system is meant to define how the world works. How
*people* gain skills and use them. Whether or not that person is
being run by a player, the narrator, or not at all. And Gloranthan
people swap between who they're being run by quite a lot: almost all
my NPCs are also PCs from time to time.
You can have varying levels of detail, depending on how much time
you've put into developing a Gloranthan person: but it should come up
with the same overall results! Probably most NPCs will only have
their main skills and affinities listed, but when you get interested
in them, and flesh them out for use as PCs, they shouldn't change
drastically.