Re: Specialists

From: Jane Williams <jane_at_...>
Date: Fri, 22 Jun 2001 11:44:18 -0000

Yes, of course we do. Always.

  1. These are used as examples of what characters *can* be like, when we're trying to design our own. Especially in the case of Kallai, whose main purpose is to be an example. Us narrators and players are confused enough, without being presented with extra contradictions!
  2. The rule system is meant to define how the world works. How *people* gain skills and use them. Whether or not that person is being run by a player, the narrator, or not at all. And Gloranthan people swap between who they're being run by quite a lot: almost all my NPCs are also PCs from time to time.

You can have varying levels of detail, depending on how much time you've put into developing a Gloranthan person: but it should come up with the same overall results! Probably most NPCs will only have their main skills and affinities listed, but when you get interested in them, and flesh them out for use as PCs, they shouldn't change drastically.

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