Re: Broad abilities (combat)

From: gamartin_at_...
Date: Sat, 23 Jun 2001 07:24:14 -0000

> The issue isn't whether they should be "flat" per style-switch
(naturally
> not, as you say), but whether they should be flat with respect to
> ability level. e.g., if I only know the great maul (whether as a
style or
> a narrow ability, that matters not here),

Nooo - but Maul is a weapon used by a fighting style, it is not a fighting style in itself.

 and I pick up a naginata,
> do I get the same penalty at skill 17 as I would at skill 12W4? I'd
> imagine not. Thus there's a distinctly ad hoc feel to any "fix" to
> this with imp-mods.

Why not? If you apply the same penalty to ther two characters, they will retain their relative skill levels.

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