> andyhoward39 wrote:
>
> ...
>
> > Whilst I know the effects this crime will have on the clan (the
> > problems over the next year will all stem from it, and the
resolution
> > will be to restore law to the clan), I'm concerned about the way
the
> > heroes are reacting to [beating up the Lawspeaker].
>
> > I'm trying to focus on morality and
> > responsibility, mortal actions and their consequences in the
magical
> > world
>
> ...
>
> They beat up a skilled Lawspeaker? How foolish. Have him prosecute
them.
> You don't become Lawspeaker without good connections; have the
> Lawspeaker pull in his favours, arrive at the moot with a large
> entourage and win the case.
Oh yes. Beating up a lawspeaker is just not one of the things that I'd
want my character to do casually. Just to add to some of the things
Benedict has said is that a lawspeaker probably has a debt owed from
every case he's won... Which could be from some very powerful people.
Worse, he could take his accusers to court (or at least, make their
lives miserable in clan moots and the rest). But that all depends on
the kind of game that the players are capable of playing.
Jeff