wrote:
>
> > The game should be d20 Compliant to appeal to the large numbers of
> > people intorduced or reintroduced to roleplaying by the d20
system
> who
> > are not (currently) interested in looking for alternate rules
> systems.
> > It should aim to introduce them to Glorantha so that (at least)
> some
> > of them will go on to become full members of the Gloranthan
> community.
>
> If there was such a thing as Glorantha D20, any suggestion that
> purchasers of the game would not be full members of the community
> would be the touch of death for the game.
>
> If buying a Glorantha D20 game doesn't buy you full membership of
> the community, what's the point? It's somethjign that should either
> be done properly, or not at all.
>
> Oh sure, a free fan produced download PDF version would be nice
> to have and probably a worthy project for someone, but anything
> other than a full commitment to a commercial product would be
> an appalling mistake. I'm no D&D fan, but Cthulhu D20 is a fun,
> playable game. I fully believe that a Glorantha D20 product
> could potentialy be just as good a game for Glorantha as RQ
> ever was, anyone who didn't believe that shouldn't have any
> business working on such a project, IMHO.
>
> Unfortunately a shortage of such people is one reason why it
> won't ever happen.
>
>
> Simon Hibbs
AEG is having problems with this with their d20 Rokugan overwhelming
the original d10 rules for Legend of the Five Rings. Similar things
are, interestingly, NOT occuring with Swashbuckler overriding 7th
Sea, probably because the tie-in with the whole D&D thing is much
less apparent. Rokugan is high fantasy whereas 7th Sea is blackpowder
& swashbuckling with some magic.
Jeff