> David Dunham writes:
> > Ideally, whatever you end up starting with can start with
> > simple contests (to help introduce the system) and work up to
> > an extended contest.
>
> That was also my intention; to stay away from extended contests
> except for very large, dramatic events (maybe not even one such
> contest per session): i.e. reserving them for "the big battle" or
> other crisis point within an adventure.
>
>
> --
> Viktor
A very, very wise realization, Viktor. Players will often _want_ to
use extended contests for everything (it lets them bring a lot of
things to bear on a smaller problem). But it does bog the game down.
Save it, as you say, for the epic battles.
(I also sometimes use it when its the first time players try out
something complex - like a ritual)
Jeff