beginning with the good stuff :) herowars/quest is just a great game and the skill system is nicely made and good to use. it works perfectly with the non-combat/traditional magic stuff. it is really excitend and easy to use. it lets you creat unique races and abilites., magical stuff and everything that is fun. also the colse combat is just cool. you fight and at sometime you get beaten, but you have the choise of coming back like a hero in the movies, with a broken leg, a dozen wounds and just one arm (using the last action rule and spent a heropoint). But what if you have no hero point and get beaten by only one or two points? is a hero out of fight, because he is dizzy and does hav no wounds? i think that is a bit strange, but maybe i just got it a bit wrong.
now my question problem. ranged standart and magical combat (do you
remember the problem? *g*). My problems is tat you when you use
ranged combat have a limited ammo that that you when you hit do
damage. the combat is much more simple then sword fighting. sword
fighting is a dance and the two opponents try to see who makes the
first wrong move. ranged combat is different, you aim and then shoot.
ok you could say a ranged fighter can set all his ap and make a
deadly shoot. his ranged combat skill should be much better then the
dogde missile skill, which is normally at 6. but what happens if he
fails? in herowars are bows and crossbows and stuff like that less
dangerously then in reality i think. the same is with magic ranged
attacks.
just think about this situation: three men, two fighting and one with
a bow 50 meter away. so how will you manage the fight?
cya
mike
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