just some general coments to all who might find it interesting

From: neoallianz <s.o.l.m._at_...>
Date: Sun, 20 Jul 2003 11:10:11 -0000


hi folks,
i fon't post really much on this group but i thought it is time to ask a few things and say some general stuff :) first the question i wanted to ask was asked a few times, but i have to make a few comments and hope to add some new thoughts.

beginning with the good stuff :) herowars/quest is just a great game and the skill system is nicely made and good to use. it works perfectly with the non-combat/traditional magic stuff. it is really excitend and easy to use. it lets you creat unique races and abilites., magical stuff and everything that is fun. also the colse combat is just cool. you fight and at sometime you get beaten, but you have the choise of coming back like a hero in the movies, with a broken leg, a dozen wounds and just one arm (using the last action rule and spent a heropoint). But what if you have no hero point and get beaten by only one or two points? is a hero out of fight, because he is dizzy and does hav no wounds? i think that is a bit strange, but maybe i just got it a bit wrong.

now my question problem. ranged standart and magical combat (do you remember the problem? *g*). My problems is tat you when you use ranged combat have a limited ammo that that you when you hit do damage. the combat is much more simple then sword fighting. sword fighting is a dance and the two opponents try to see who makes the first wrong move. ranged combat is different, you aim and then shoot. ok you could say a ranged fighter can set all his ap and make a deadly shoot. his ranged combat skill should be much better then the dogde missile skill, which is normally at 6. but what happens if he fails? in herowars are bows and crossbows and stuff like that less dangerously then in reality i think. the same is with magic ranged attacks.
just think about this situation: three men, two fighting and one with a bow 50 meter away. so how will you manage the fight?

cya

mike

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