> I am immensely proud to own a rulebook that lacks a dedicated
> "Combat" chapter.
Hear hear.
> The different character creation methods and examples are
> *wonderful*, especially the ongoing development of the
> create-a-character-as-you-go origami girl. I tend to run
> setting-heavy games, with consequent uptightness, so this is a
> much-needed corrective. It goes a long way to avoid a
> "prescriptive Glorantha" feel, without getting in the way of
> the old hands who know what's what.
Me too, although I did notice that some of the examples were slipped out of a linear narrative timeline. Half-empty says the example-narrative was mangled by the editing process; half-full says "it's a set of post-modern examples! -- whee!".
> I return to heroforming the archetypal Happy Camper.
I can also be placed in that category, I think.
-- Viktor Haag : Software & Information Design : Research In Motion +--+ Disclaimer mandated by employer: "This transmission may contain confidential or privileged material. Any use of this information by anyone other than the intended recipient is prohibited. If you have received this transmission in error, please immediately reply to the sender and delete this information from your system. Use, dissemination, distribution, or reproduction of this transmission by unintended recipients is not authorized and may be unlawful."
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