RE: HQ Opinions

From: Viktor Haag <vhaag_at_...>
Date: Tue, 2 Sep 2003 11:58:37 -0400


James A. Holden writes:

> I am immensely proud to own a rulebook that lacks a dedicated
> "Combat" chapter.

Hear hear.

> The different character creation methods and examples are
> *wonderful*, especially the ongoing development of the
> create-a-character-as-you-go origami girl. I tend to run
> setting-heavy games, with consequent uptightness, so this is a
> much-needed corrective. It goes a long way to avoid a
> "prescriptive Glorantha" feel, without getting in the way of
> the old hands who know what's what.

Me too, although I did notice that some of the examples were slipped out of a linear narrative timeline. Half-empty says the example-narrative was mangled by the editing process; half-full says "it's a set of post-modern examples! -- whee!".

> I return to heroforming the archetypal Happy Camper.

I can also be placed in that category, I think.

-- 
Viktor Haag : Software & Information Design : Research In Motion
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