Re: No common magic feats for Heortlings [was: Heortling Collectives for Common Magic]

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Sun, 22 Feb 2004 17:11:16 -0000


I think I am with Peter on this one. The presence of 'Battle Magic' amongst Heortlings is implied in the Flesh Man write up for the homeland. I assume that most people are of this world, and do not concentrate and do use common magic. Sure all Heortlings initiate, and as pointed out, probably most to an Allfather cult (Adventurous and Theunderous seem to be much more for warriors and holy men) but I don't believe that most concentrate thier magic and drop their common magic. Sure multiple initiation is one way to be skilled for many roles, but that seems more unusual, dividing yourself among divine patrons. More likely that you would get additional helping magic from Flesh Man or another common religion. Now we could postulate localized Flesh Man variants with magics from specific ancestors local spirits and daimones. That might be one way to go. But I raised the prospect of alternative common religions among the Heortlings precisely because Flesh Man seems to monolithic for them and I envisaged a wider range of common religions.

In addition there is an MGF in giving the players some local color in their common magic, and providing them a range of magical skills. YGMV.

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