#Telmori Cultural Keyword
*Physical Skills
_at_Hide, Close Combat (Spear and Shield), Running
*Mental Skills
Speak with wolves, Geography of own territory, Telmori Tradition
Knowledge, Telmori Custom, Mythology of Telmori
*Personality
Suspicious toward Non-Telmori, Intolerant toward Non-Telmori, Loathe
Lunar Empire
*Relationships
_at_ To Telmori,To Shaman of own Pack, To Wolfbrother (Follower or
Ally, (rarely) Dependentj
*Magic
Telmori are Animists contacting wolf totem mediated by shamans,
they close to attain more perfect form (fusion of wolf and man) by
integrating totem spirits and getting talents. A telmori who passed
through initiation has Three Talents.
*Disadvantages
Telmori is hated by neighbors for they hunt domestic animals and for they have a memory that was contaminated by Chaos, many people distrust them.
#Telmori Occupational Keyword
There is no distinct difference between hunter and warrior, hunter also participates in war and warriors usually hunt in daily life. This only indicates own tend of field. Both of them renowned and respected are called "Wolf Warrior".
But only apprentices of Shaman are exception. Though they sometimes join hunts, usually they help works of Shamans and learn skills taught by them in return.
#Hunters
Only skillful men to hunt among pack are regarded as hunters. They
hunt down game preys and drive them to direction of warriors and
corner them when they are missed from sight.
*Physical Skills
Chase prey games, Move Silently, Throw Javelin, Throw Javelin with
Javelin-thrower, Acute Vision, Hide in Cover
*Mental Skills
Track, Know Prey animals, Listen, Scan for danger
Patient
* Relationships
Nothing Significant
* Magic
Only Integrating with wolf spirit
* Living Standard
Minimal
* Equipment
_at_ Some Javelins, Javelin Thrower, Shield
# Shaman Apprentice
They are sidekicks of Shamans and learn affairs of spirits. Though
they cannot lead pack yet, but are respected properly by pack
members.
#Advanced Occupation Keyword
#Great Shaman "Alpha" of Pack.
*Magic Keyword
All Telmori have access to spirits of Tribal Totem of Telmor.
#Telmor Tradition
Telmor is Hsunchen Wolf Totem. He is the ancestor of all wolves and
his children are many great wolf spirits. They usually have good
relation with other animal spirits (Translator: I cannot agree with
this.) But other spirits are usually hostile to Telmor Shamans.
Telmori territory is Great Forest growing thick in Spirit World. Their great pack hunt near of this. Telmori join the pack of Telmor no matter he is four legged or two legged when he dies. And eventually in a form of four legged or two legged, get lives as new telmori.
*Disadvantages
For they hated by non-animal spirit, they cannot contact with non-
animal spirit and must overcome it by Spirit Combat when they want
to use its power. Sometimes it might attack them on its initiative.
*Telmor Tradition Special Spirit
+Old Wolf: Might 15-15W
This spirit is head of Wolf Pack, sometimes this spirit is
integrated / or forced into Fetishes. It augments Leading Ability
and Combat Ability in Group Combat.
+Canine Madness: Might 15-15W
*Wolf Brother:
Telmori Wolf Brother is larger than Normal Wolf in size and as large
as Great Wolf. Add Large 15 to Narrator's Book Normal Wolf
Abilities.
And Telmori leaders and heroes sometimes have great wolves as wolf brothers. See also Great Wolf statistics in Narrators Book.
But about player hero's Wolfbrother is ally, follower or dependent. So their ability is according to normal rule of relationships.
"Large" ability isn't explained in Hero Wars, (done in Anaxial Roster.) Without this ability, it means same as men in size. Roughly Large: 15 is in side of Ostritch. (It is larger than Large Deer (Lage: 12) and Lion (Large: 18))
Cursed Ones cannot control their Shapechange and they involuntarily turn into werewolves from dusk of Wildday to dawn of Next day. (And they can turn into wolves intentionally by using power of Telmor.) Pure Ones don't turn into Wolf Forms involuntarily even in Wildday Night.
(P.S In Wildday of Dragonpass, Red Moon is Full Moon.)
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