Which I agree, would be a Bad Thing. Using super-NPCs as examples of what your PC could do if they work at it, fine: making them impossible to emulate without cheating, not fine.
So let's assume Kallyr is a PC, and figure out how she might have got there.
(And remember that my knowledge of the rules is sketchy!)
Option 1 - lots of "in-game" Rigsdal stuff, lots of HP spent on that ability. Suppose a session per game week, she's been an initiate for 16 years - I'm not going to do the sums, but that seems easy enough to me.
Option 2 - isn't there some method of getting major skill boosts from heroquests? Assuming that you take major risks, of course. Looks like she got a lot of good rolls, on the whole. And why not?
Option 3 - Narrator fiat. Narrator suddenly decides to give a PC a useful item, relationship, whatever, for minimal HP spend, because they feel like it. With a few major problems to go with it, no doubt. Classic non-Gloranthan example - your uncle leaves you this magical ring....
Advanced experience? You're right, it won't do it. But advanced experience, as I understand it, represents the "down-time" PCs spend being "normal". Not adventuring. I really don't think that's what Kallyr's been doing.
So if you want to be on an equal footing with Kallyr, I'd suggest you start your game in the early 1600s, and play through. It's entirely possible. In fact, she looks to me like an example of what a PC could be like after about 20 game years of continuous play.
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