RE: Re: Issaries cult

From: Light Castle <light_castle_at_...>
Date: Wed, 30 Jun 2004 15:41:43 -0400


On 30 Jun 2004 at 19:55, Jane Williams wrote:

>
> Not in 1618, no. But later? Why not? See how it works out.

Indeed. And if I want Karse as a controlled city, it needs to be 1619.  

> > Early Dark Season (1619), the Crimson Bat heads on its way.
> > There is some talk on that
> > Wiki of whether or not the Bat is summoned by the defenders.
>
> If so, it was more or less by accident. "Our Summons of Evil produced
> WHAT????" And the whole idea is not canon (fun, though).

I suspected as much. I'll decide on that as it comes up.  

> > So... they need lots of special items prepping for the big
> > BatBlat, no?
>
> And they don't get much notice. "What's that flapping in the distance?" Good
> job it flies slowly.

Mind you, Karse is a center base of the Lunars. We were discussing his access to information... he can find out before they do. (And what he does with that would be interesting.)  

> But magical items for other purposes, yes. Lots of them. Attack, defence,
> anything you can come up with.
>
> Immediately post-Bat-blat, if you can find a good cure for being
> mind-blasted, that would go down *very* well.

Very true.  

> Later on, finding means of getting non-combatants out of the place sounds
> like an Issaries job to me - and guess who's in charge of it?

Yup. If we decide to extend the campaign that is definitely an option.  

> > Kallyr arrives in Whitewall just before that.
>
> She's been using Whitewall and Broyan as a base since 1613, on and off. If
> your PC wants to find her, that's the obvious place to look or leave a
> message. Don't expect rapid response. She doesn't pick up her post all that
> often.
>

Gotcha.
LC

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