wrote:
> Antonio wrote:
>
> >My players are going to Karse from Furthest. I would like to know
> >what do you think is the best (or most common) route.
>
> Assuming that Whitewall is still besieged:
>
> Furthest - Stopover - Goldedge - Slavewall - Too Far - Dwarf Ford -
> Glasswall - Aldachur - Herongreen - Dangerford - Jonstown -
> Boldhome - Wilmskirk - Roadend - Halfort- Twotop - Darsrest -
> Ramsleap - Smithstone - Vingaford - Enfrewstead - Karse.
>
> Hazards: Too close to Snakepipe Hollow
>
> OR
>
> Furthest - Stopover - Goldedge - Stop Here - Bagnot - Marasdun -
> Harda Pass - Hendarstead - Tink - Two Sisters - Runegate -
> Swan - Redbird - Famous Bell - Jonstown. Then as first route.
>
> Hazards: Goes right through exile territory
>
> OR
>
> From Bagnot go West Bush Range - Dendrogi Pass - East
> Bush Range - Silent Trade Landing - Dragons Eye - Dangerford.
> Then as first route.
>
> Hazards: Dragons Eye.
>
> --Peter Metcalfe
It's HeroMapQuest!
*ahem* Sorry.
Seems to me the best route is the one that takes them through
adventure, mystery & danger.
But if the point is just "We're going to Karse from Furthest to get to
where the story is," I'd skip the trip & just have them approaching
Karse. If the "best" route is the safest route, what's the point of
even narrating the route? "You have an uneventful trip & arrive in
Karse sometime later."