Wherefore the Sofali?

From: Ian Young <Ian_at_...>
Date: Tue, 08 Feb 2005 21:20:57 -0000

As long as Ian Cooper is bringing up adventures at sea and threads on RPG.net (I'll probably chime in on that thread in a bit, Other-Ian), I have a request of the list here.

Some of you may be aware that I'm running a HeroQuest game for my 5-year-old son, which my 3-year-old daughter has recently sort-of/maybe joined by taking on the role of one of the NPCs. You can find a lengthy thread about it on RPG.net here:

http://forum.rpg.net/showthread.php?t=111330

Here's where we're at right now. Last night, my children's characters
-- along with select members of their caravan -- have taken passage
aboard a Kralorelan merchant junk, heading westward from Teshnos to Corflu. Within the first few days of travel, the ship came across a large collection of seagoing Sofali home-rafts (joyfully ripped almost wholecloth from Ursula K. LeGuin's "The Farthest Shore" -- they're the Children of the Open Sea). The ship's master has moored the ship to the raft town to trade, and my kid's characters have gone aboard the rafts to make a few fast friends. They've been enjoying the experience and the mystery of simple events thus far (diving for oysters and pocketing a pearl or two, learning that the Sofali can sometimes take turtle form, etc.), and they're expressed a desire to stay on with these people for a while.

Now, this is where you come in. Why? What can I -- what *should* I
-- do with the Sofali? The first best rule of GMing is to give your
players what they want (even if they don't yet know they want it!), so my instincts tell me that I should develop an actual adventure dealing with the Sofali Turtle People. My son is trying to convince one of the young Sofali girls to come along on their adventure, which baffles the girl to no end (she's never set foot on land before and can't imagine being away from her family and raft), but there has to be something more.

For those of you who are more familiar with the Sofali hsunchen, give me a hook or two. And for those of you who are simply more inspired than I am currently, feel free to throw me a bone.

Cheers,
!i!

(P.S. I'll be cross-posting some of this text to the RPG.net thread.)

Powered by hypermail