Yes! That's exactly what I was trying to get across. If you're going
to use Glorantha in this respect, just don't _overwhelm_ the players.
Give it to them in manageable bites.
>
> zomben wrote:
>
> > And much as we all love it, I'd say take the focus off of Glorantha.
>
> Nah. It's all in how you present it. Just don't throw it at the
> players all in one great, glutinous mass, as if they should have a
> pre-existing understanding of it all. And, above all, adjust the tone
> to fit the audience.
>
> My very young son has been playing in Glorantha for the better part of
> the last year. I don't think he really understands what "Glorantha"
> is, but he'll proudly tell you that his character is a Wokistani, that
> it's okay to be very frightened of dragonewts, that storm tigers and
> cloud leopards are wonderful things, and that the Sofali are really
> cool people to hang around with.
>
> With the right adjustments in tone and conflict, Glorantha *is* a
> fairy tale world. And new players, young or old, need only be
> introduced to one crazy, wonderful little element of it at a time as
> the focus of any given session, rather than digesting a primer on it
> before starting play. If YGWV holds true, your Glorantha doesn't need
> to be so deadly serious or complex.
>
> Really, it's okay, and it's very fun.
>
> Cheers,
> !i!