Me too! That's so dramatic, it would have to succeed in the end. The story demands it.
> So yes, one propably should think about one's oaths and
> promises, but boy do I love those impulsive Heortlings and
> their oaths :)
>
> I bet the player also wouldn't have it any other way...
Very true. I can just see some older and wiser Humakti thinking "been there, done that" and after the first few adventures like that, thinking hard before speaking. Those "silence" geases can be handy.
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