In the meantime, how *have* people been doing chaos magic in their games?
It seems that chaos features are straightforward - give the creature/person some weird power as a straight ability. That's fine.
But in terms of worshipping a cult and doing magic it seems two options present themselves.
In either case, you can concentrate on it as its own magic, it will have its own common magic, etc.
2) Chaos can only mimic and corrupt the other systems. In this interpretation, you have Chaotic grimoires, Chaotic affinities (or just gods), Chaotic spirits (and possibly Chaotic Lunar things). Someone who has concentrated in Theism is still concentrated in Theism when they switch their worship to a chaotic god and still uses all the Theistic rules. This is what I understand Gianfranco is saying.
So has anyone brought chaos worshippers into their HQ game? How did you handle it?
LC
Gianfranco Geroldi <giangero_at_...> wrote:
Does that mean any Chaos magic keyword must follow the rules for the otherworld it is "mirroring"?
IMG yes.
Chaos Features is the usual game definition of innate or inerently
mundane chaos magic. The kind even non-sentient beings like gorps
sport.
Chaos feature=Chaos Talents, if you prefer.
But chaos feats, fetishes, charms or spells do exist and are provided
by more organized chaos cults to intelligent worshippers.
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