Re: Re: Flying Magic in HeroQuest
Forgive me, because I am away from my books at the moment and can't
recall the correct game terminology, but I seem to recall one of my
players asked for, and I granted him, a Horse which could "Run on
Wind". It was a companion level 2pt beastie, and could talk, run on
wind, and crave turnips as it's three abilities. Unfortunately I only
allowed him to run with the wind, ie. in the direction it was blowing,
which slightly restricted the utility. Judging by the concern about
flying magic here, should i have denied the player this for his starting
hero? They got round the wind direction by the Hedkoranth godi calling
up winds as required: I seem to recall he could wealk on wind as well,
and did so frequently!
cj x
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