That is to say, it comes over (to me) more of a railroad than what you are looking for - it looks like there is a right solution. I suspect that may be a matter of writing short paragraphs than how you will do it in play, but I thought I should say how it looks from here.
Also, I as a player would want to take several of those elements and stick them together (as above) - I think there are neat ideas and it would be a shame to limit them to only one of them. With those possibilities, they´ll likely come up with something fun.
My suggestion then, would be to be quite explicit in saying that there is no right answer, they do not need to pixel-bitch (I love that phrase!). That information up-front should make them feel they have a licence to have fun with this. As it is a one-off, I´d suggest you scribble these scraps of paper down and hand them out as stuff their characters know. That might seem a little artificial but I reckon here would work a treat. Just like those lovely Paranoia write-ups you get.
Looking again at what you wrote - you did say they must choose one option. I think that´s the wrong way to go entirely, if you´ll forgive me. Offer a chocolate assortment an say they can have only one - no, let them pig out. They may feel sick afterwards but they´ll have enjoyed it. Those ideas can blend just fine. Restricting them to one is like that offering of the silver, the gold, the bronze, the wood door. I hate that - you have lost something right at the start - you´ll be thinking "what if" all along.
That make sense?
Sam.
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