> I think that you might be too rigid in your view of
> backstory. These
> things are more flexible if handled with the right
> spirit.
>
> However, I think I will let this example speak for
> itself:
>
> LEIA: No. Where are we?
>
> HAN: The Anoat system.
><snip>
Which works fine for one PC, for one scenario: good example, and more or less matches my "fiddle backstory to add a remote cousin" one. But that wasn't the question. We're being advised to do this for ALL PCs, not just one. And not just for the one scenario: for all of them. Wouldn't you hit relationship overload? Every planet you visit, you meet an old gambling acquaintance, or a longlost cousin, or a school friend? What happens, when you're doing a lot of pre-written scenarios? Though this may be the wrong place to ask this, because from the look of it, none of us are...
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