On 20/02/2008, Viktor Haag <viktor.haag_at_...> wrote:
>
> On 20/02/2008, Raymond Turney <raymond_turney_at_...> wrote:
> >
> > One of the designed in advantages of HeroQuest is that the time overhead
> > of generating opposition is lower than RQ {either form} or for that matter
> > my game, Fire and Sword. So it should be easier to run a scenario designed
> > for another system in HQ than in RQ.
>
>
>
> I can enthusiastically report that this is true. And shall (I hope) be
> even more true in the near future.
>
Or, at least, that I found it to be so.
--
V.