> On 20/02/2008, Raymond Turney
> <raymond_turney_at_...> wrote:
> >
> > One of the designed in advantages of HeroQuest is
> that the time overhead
> > of generating opposition is lower than RQ {either
> form} or for that matter
> > my game, Fire and Sword. So it should be easier
> to run a scenario designed
> > for another system in HQ than in RQ.
>
>
> I can enthusiastically report that this is true. And
> shall (I hope) be even more true in the near future.
Undoubtedly true, but I think we're preaching to the converted here.
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