He can be protective of his wife, *and* a warrior loyal to Kallyr: nice internal conflict there!
> I'm thinking of the story as the conflict between
> Kallyr
> and the various grain priestesses about if and how
> to carry this HQ out.
Yes.
> Knowing gamers the answer to the first
> question is yes but the second is completely up in
> the air.
They'll come up with something. Well, Kallyr will come up with something, but the rest might come up with something that'll work...
> To ensure all the players have a part to play in the
> HQ
> I'll assume the priestesses who are chosen to lead
> are expected to support the one who is.
We'll need a myth: yes, players can write one on the fly, but having one ready to go would be better. A nice Sartarite equivalent that crosses the path of the Lunar one. Maybe a gender-neutral Sage PC as well, to provide this sort of thing?
> > (Also, there may be male players, and we'd better
> give
> >them a character to play).
>
> I'm assuming some male players will take a female
> role.
Some may, but a lot of people don't like swapping genders in F2F.
> Indeed I expect many female gamers will be reluctant
> to
> take grain priestess roles assuming that they'll end
> up subservient to the warrior characters.
Maybe... when are you setting this? Pre-Dragonrise, or post? It makes quite a difference to Kallyr's position w.r.t. the priestesses. Make it pre, maybe even back before 1619, she's got a lot less influence, they get a fairer share of the action.
> >> which means Kallyr gets Elusu as well as
> Ernaldesta,
> >> Insterid and Offir.
> >
> >Noooo! Not Elusu! No way! Can you imagine what
> having
> >a Trickster present would do to the plot?
>
> Hee, Hee, Hee. [evil GM laugh]
He's a follower, so the main PC gets to control him,
not the GM. Are you absolutely sure you want this?
[evil player laugh]
If so, don't bother writing the plot, you won't get
near it.
> One thing that does need writing up is that ritual
> Kallyr has on her lap.
If that is the ritual, of course. I'm sure it isn't the whole of it.
> Perhaps she sees a need for a trickster in her
plans.
Someone suggested once that a Trickster can act as a "wild card" in a ritual, and can take any role equally well.
I've also heard that for real Change, you have to have a Trickster present: and given the apparent links between GLs and tricksters, I can believe it.
> The last freeform I played in had just seven
> players.
Sounds much better.
> Fifteen to twenty is manageable on an individual
> basis
Yes..... maybe.
> after that it's a matter of grouping people into
> factions.
And getting lost.
> Not to worry, this not going to get written as a
> freeform.
Fine.
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