If I recall from the old spreadsheet that calculated odds, one of the things that is interesting with HQ is that due to the weird edge effects caused by bumping and masteries, the actual odds bonuses for a given spread of points and for a given augment or situational modifier is not obvious. +3 or +6 in a 10 v 15 situation does not change things exactly the same way as it would in a 13 v 18 situation. All you know is your odds are "better than they were".
Neil Smith wrote:
>It depends on your expectations. In HQ, you need about a mastery
advantage
>over someone to have a good chance of defeating them. So long as everyone
>knows that, I don't see what the problem is.
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