To: HeroQuest-RPG_at_yahoogroups.com
From: lightcastle_at_...
Date: Fri, 6 Nov 2009 10:18:23 -0500
Subject: Re: Re: odds
Yeah, it always struck me that the idea in HQ is that people of about
the same mastery level are very evenly matched, with big differences
noticeable when you shift over a level.
Mind you, since most games seem to have everyone clustered around the
same level except in their specialties, this means most things are
toss-ups. At the same time, I suspect this is the point. Only roll when
it is an interesting contest and all that.
If I recall from the old spreadsheet that calculated odds, one of the
things that is interesting with HQ is that due to the weird edge effects
caused by bumping and masteries, the actual odds bonuses for a given
spread of points and for a given augment or situational modifier is not
obvious. +3 or +6 in a 10 v 15 situation does not change things exactly
the same way as it would in a 13 v 18 situation. All you know is your
odds are "better than they were".
Neil Smith wrote:
>It depends on your expectations. In HQ, you need about a mastery
advantage
>over someone to have a good chance of defeating them. So long as everyone
>knows that, I don't see what the problem is.
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