This sounds very doable but not with every players (especially not the one that like hacking for 10 of minutes to a monster HP before it goes to the ground).
My 30 cents.
Manuel.
On Mon, Dec 28, 2009 at 10:59 AM, andrew.d.scott_at_... < andrew.d.scott_at_...> wrote:
>
>
> Interesting. I can see how extended contests might reinforce how important
> hack and slash is to the genre.
>
> My initial idea was to use a map (there are millions available online)with
> room descriptions and such but have encounters 'float'. The orc guardpost,
> the ogre turnkey, another party of adventurers - none of them would be tied
> to a particular location. Instead I'd bring them out at appropriate moments
> that arise from story considerations and the PCs location on the pass/fail
> cycle. Guards and such would be reflected by simple contests vs. low
> resistances to defeat. The chieftain would be an extended climactic contest
> that occured at the end of the session. Each chapter of the story would
> represent a level of the dungeon to be explored in a session of play.
>
> Doable?
>
>
> --- In HeroQuest-RPG_at_yahoogroups.com <HeroQuest-RPG%40yahoogroups.com>,
> Manuel MOLINIER <manuel.molinier_at_...> wrote:
> >
> > I don't know if I would try but you can always run the "non combat"
> > encounters with HQ2.0 without any adaptation. For combat you can either
> make
> > an extended contest against all those oponents or run every "round" as a
> > simple contest until an opponent is not able to stand. The miniatures or
> > detailed maps being used as a reference for which contests are actives on
> > any given "round". Personnally if I had to I would go for the extended
> > contest.
> >
> >
> >
> > On Mon, Dec 28, 2009 at 10:20 AM, andrew.d.scott_at_... <
> > andrew.d.scott_at_...> wrote:
> >
> > >
> > >
> > > What challenges should I expect to meet running a traditional dungeon
> bash
> > > using HQ2? Is such a thing even possible? Should I approach it with
> maps and
> > > keyed encounter locations or something more abstract?
> > >
> > > If you've done something like this (or are planning to) I'd be
> interested
> > > in throwing some ideas around.
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
[Non-text portions of this message have been removed]
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