LC
David Scott wrote:
>
> In Exalted, limit is a straightforward ten point track, now it's a
> HeroQuest flaw. Most players will start it at 13. It's only really
> going to trigger if players act counter to their motivation or
> virtues. Virtues. Perfects can help ramp this up. A player isn't going
> to be that worried about a limit of 13. But once it reaches a Mastery
> or more it can act like a doom hanging over them. Remember that that
> it can sit there untriggered at ridiculous levels. I feel this is a
> great story device and should help with the story. I haven't fleshed
> the complete Limit system out in my mind yet so some of this could
> change.
>
> --
>
Powered by hypermail