>
> >
> > The Heortlings probably have dice of some sort; I can also
> imagine games
> > like checkers pretty easily.
> [game descriptions deleted]
>
> Thanks for the cool ideas, Peter! That's really about how I
pictured
> it, as well. Mancala was one of the first that sprang to mind-- it
> has its genesis in seed sowing, so it's perfect. Then again, you
> could also have a blast with changing some more modern board games
> like Careers and Monopoly into Gloranthan versions. I can just
> imagine
> some of the results! The little symbols in the HW books would
> translate great on the Careers board, for example-- and the little
> inner paths on the board could be labeled as hero quests!
>
> I have been planning to do a more extensive writeup of the games,
> complete with names, legends, etc. perhaps as something to play at
an
> upcoming con (like Tentacles). Unfortunately I've been a little
busy
> with the dissertation and my vacation lately. *grin*
>
> Maybe I'll get ambitious sometime soon -- if so, I'll post the
> descriptions here. :-)
Has anyone considered the viking boardgame Hrefnatafl, another fox-
-geese type game in which a king has to be safely moved to the
edge of the board while the numerically superior opposition try to
trap him. An excellent example of a game ludicrously easy to learn
but which keeps getting tactically harder as you study it.
On the subject of live-action games, I've submitted a piece for an
orlanthi game that could be played out with HW rules or as a liveaction
game as part of the Pavis County material for the next P&BR
Companion, though I haven't heard whether it'll be used. It
essentially involves bouncing and catching a ball thrown through a
large air rune painted on the ground. I can imagine a lot of
heortling rough-and-tumble though RW players might need to make it
non-contact!
Maybe Ian or someone can let us know how things are progressing. If
the material isn't to be used I could perhaps stick it in the file
section here.
Dave Bell