That being said, I haven't seen many abilities that I would consider strange. My current players have some named magical items and the OA devotee has Read/Write, which I consider stranger than allowing a Heortling to have Fly because HW:RiG states that this happens.
Thanks,
Andy
At 02:47 PM 02/01/2002 -0800, Roderick Robertson wrote:
>Okay, we've heard from the Narrator side of the house regarding wierd
>abilities, so now for just plain-ol' players:
>
>Would you include wierd abilities like "Fly", "Spit Fire" or "Breathe Water"
>in your character writeup? Let's ignore that you may have a crusty ol'
>narrator that wouldn't allow it - would you *like* to have a character that
>can do that sort of stuff from the start?
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