Gareth wrote:
>But hang on, this is from the same publisher that says they don't
want to give us accurate maps because they don't want to threaten our
artistic freedom! <
I do not think that they have ever said this. Can you provide me with
the evidence?
Gareth:
>NARRATOR characters, not necessarily pregenerated NPC's. I quite
like some NPC's from the game authors, but frex L5R suffered from
having far, far too many at the expense of actually useful
information.<
IMO, this is not the case here. Despite the indications you may have
got from the review there are, IMHO, not too many.
Gareth:
> I might be wrong there, but I do have to wonder why people who buy
RPG's want the RPG not to contain any information.<
You've obviously not witnessed any of Ryan Dancey's 3rd Ed Rules and
Tools only rants =)
Gareth:
>Surely, the people who are interested in purchasing continuing
products in which cultures are described are doing so because they
WANT the experience of discovery of Glorantha - not creation,
discovery.<
Well I want both. I want the space to create my own material with
Greg's Gloranthan framework, and I am a consumer too. Mileages
definitely vary here. I do not think that either you or I are wrong,
just a difference of opinion. Some poor soul at Issaries has to try
and please us both.
Gareth:
>If HW to date had concentrated totally on Heortlings and not made
much of the Lunar presence, this might have been a legitimate excuse
(although I would still be unhappy) but given the high profile of the
Heortling-Lunar conflict - Lunar keywords given in HW - thats pretty
much blown out of the water.<
The Lunar presence creates the need for a more detailed map? I'm not
sure I follow this argument. I too would love to see a map. I am
justing pointing out that it does not stop play.
>Let me put it like this: I have not yet bought BA and on the
basis of criticism so far I will not.<
There is another review at rpg.net. Feel free to come down to
Finchley and have a look at my copy, or ask Bruce to see his next
time you see him, before you make a decision.
>The avoidance of material culture - population distribution, proper
mapping, mechanisms of production, common sets of tools - have been
touched upon but probably less deeply than in almost any other RPG I
possess<
I don't know how great the demand for information on mechanisms of
production and tools beyond the coverage in TR would be. I would go
to analog cultures here if this is the sort of information you
desire. I am not sure that there is a huge demand to know what a
farmer's common tools are. Which RPGs do you suggest have this level
of detail? Any particular supplements you think handle this better.
Ian Cooper
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