Re: Couple of problems (bugs or my stupidy?)

From: Bryan Thexton <bethexton_at_...>
Date: Tue, 1 Feb 2000 07:38:10 -0800 (PST)


A few odds and ends that might be relevant to the discussion.

If you form a tribe with the clan that is well known for their large pig herds, you will probably agree to conditions that has the whole tribe support the pig goddess, and the odds of running out of pigs after that seem small (I suspect the limitation on my pig herd right now is that I don't have much forest left, although the game doesn't tell me so)

I feel your pain on the sheep. My first short game I was headed towards sheep problems, the only glitch in an otherwise easy coast to the end of the game, but I completed my ten years as clan king before the shortage became acute. I to wish you had the *choice* to trade for sheep, or to obtain a blessing that helps them.

If you get a chance to absorb a tribe moving north from Heortland, it is generally good for a couple of new nobles, and each time I've done it at least one had a renowned skill. Both time my tribe fissioned soon afterwards, but I kept the new nobles and gained a good ally.

As long as you aren't desperately short of food, I wouldn't worry about having lots of kids. If you've done the Ernalda feeds the tribe heroquest for the specific benefit of increase crop yields, and your temples support a decent array of crop magic, you should be able to support more children than you have farmers with little difficulty. In fact, despite having about half kids, after setting up this condition I seem to spend part of each year giving away hundreds of points of food just to keep it from all spoiling. In the long game it seems to me that having lots of kids is worthwile, since it will yield lots of useful bodies later on, so I actually put magic into kids whenever I can afford it early on. Nothing like initiating 99 new adults after a bad year on the battlefield :)

Besides, you have to figure making all those kids would be good for the clan mood ;-)

--Bryan

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