A few odds and ends that might be relevant to the
discussion.
If you form a tribe with the clan that is well known
for their large pig herds, you will probably agree to
conditions that has the whole tribe support the pig
goddess, and the odds of running out of pigs after
that seem small (I suspect the limitation on my pig
herd right now is that I don't have much forest left,
although the game doesn't tell me so)
I feel your pain on the sheep. My first short game I
was headed towards sheep problems, the only glitch in
an otherwise easy coast to the end of the game, but I
completed my ten years as clan king before the
shortage became acute. I to wish you had the *choice*
to trade for sheep, or to obtain a blessing that helps
them.
If you get a chance to absorb a tribe moving north
from Heortland, it is generally good for a couple of
new nobles, and each time I've done it at least one
had a renowned skill. Both time my tribe fissioned
soon afterwards, but I kept the new nobles and gained
a good ally.
As long as you aren't desperately short of food, I
wouldn't worry about having lots of kids. If you've
done the Ernalda feeds the tribe heroquest for the
specific benefit of increase crop yields, and your
temples support a decent array of crop magic, you
should be able to support more children than you have
farmers with little difficulty. In fact, despite
having about half kids, after setting up this
condition I seem to spend part of each year giving
away hundreds of points of food just to keep it from
all spoiling. In the long game it seems to me that
having lots of kids is worthwile, since it will yield
lots of useful bodies later on, so I actually put
magic into kids whenever I can afford it early on.
Nothing like initiating 99 new adults after a bad year
on the battlefield :)
Besides, you have to figure making all those kids
would be good for the clan mood ;-)
--Bryan
- "KYER, JEFFREY" <jeff.kyer_at_...> wrote:
>
>
> > I *think* the only deity that requires pig
> sacrifices is Ernalda, a Great
> > Temple requires 20 pigs a year, so this shouldn't
> be much of a problem. And
> > there's the 'Swine Blessing' from her temple,
> which helps. A similar
> > blessing for sheep would come in handy...
>
> I still say Maran Gor should have Sheep Sacrificed
> In Her Terrible
> Name. But I'm persnickity.
>
> > >2) Kids. How can I get rid of them?
> >
> > Wait for them to grow up? ;)
>
> (chuckle)
>
> > >(Can I use that snake event agains
> > >myself :) ) I have never encouraged in any way to
> get more of them, but
> > still
> > >almost half of my clan are children.
>
> Half your clan SHOULD be Children. Well, certainly
> 1/3 - 1/2 I find
> that my clan stabilizes at about 1:1 Child:Farmer
> ratio
>
>
> > Which leads me to a different question - does
> having lots of children give
> > you more nobles/advisors? I've tried getting lots
> of children, but seem to
> > be stuck with around 17 or 18 advisors to choose
> from - haven't noticed much
> > of a change as the demographics of my tribe have
> changed over 40 years... Is
> > there a way to increase your chance of getting new
> advisors (other than
> > spending magic on Heroism, which I always do)?
>
> Spend Magic on Children when they say 'Children born
> this year will have
> Great Destinies' That usually generates one or two.
>
> Also, spending points on Heroism helps generate
> heroes -- though I can't
> quite work out the mechanism. I seem to stabalize
> in the 20-something
> range for nobles when I sacrifice 1-2 points per
> year (if you are low on
> nobles, the rest of the ring will start begging for
> you to sacrifice for
> Heroes) Don't forget to sacrifice to a deity during
> the course of the
> year too... Just to influence who the new noble
> might choose.
>
>
> Jeff
>
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