OK, I have just one question, where did you get all
this wealth to start spreading around in the first
place? You start off with 700 cows, 100 goods, and
one trade route. Given that you get raided more than
you raid at first I normally lose, net, two to three
dozen cows and a couple of dozen goods in the first
year from raiding. Recruiting around 8 thanes costs
another 24 goods. Plus you are making sacrifices and
building shrines for a few essentials (i.e. making
sure that we have enough food, since the harvest
without any blessing support is pretty marginal, and
pathfinder,and some sort of combat blessing). Net
effect, by the end of the second year I'm normally
down to roughly no goods and under 650 cows, unless
I've taken treasure from the dragon. Of course, if I
have a strong Ernaldan heroquester, performing Ernalda
feeds the tribe for improved crops as early as
possible has a huge benefit (stop worrying about crop
yield magic AND have food to gift and trade).
Granted, this last game I made it hard on myself by
choosing early clan events and gods to awaken with
basically no early game utiliy (clan making dance
gives you some of the secrets of making the storm
tribe, and we awoke Lhankor My). On top of that, we
have no decent Ernalda (or Uralda) questers (or even a
good clan magician, come to that), so a quick wealth
fix through questing wasn't an option. (well, OK, I
guess we could have quested for a treasure then traded
it away, but that sounds like a very high risk
strategy).
Anyway,it sounds like you've hit upon a superior early
game strategy. Care to share it? I'd love to have my
clans thrive more quickly! (btw, my clan is doing
better now, after having mounted some lucrative raids
on its one remaining feuding enemy).
--Bryan
- bjm10_at_... wrote:
>
>
> On Tue, 9 May 2000, Bryan Thexton wrote:
>
> > Maybe I'm doing something wrong, but I find
> forging trade routes is
> > one of the more challenging things to do. In this
> game we were
> > rejected twice before we finally set up a second
> route, and then we
> > had our first route dry up a few seasons later.
> This is with a chief
> > trader with renowned bargaining, and two points of
> magic in trading.
>
> How generous are you with gifts? Wealth exists to
> be thrown around, not
> hoarded.
>
> > I've had similar experiences in earlier games.
> Simply put, setting
> > up trade routes is *hard.* And since each attempt
> takes an envoy and
>
> It's never been hard for me. Of course, I also
> believe that surplus
> exists to be thrown around, not hoarded.
>
> > a number of thanes away for a seasons or more, and
> we also need
> > thanes to protect exploration missions, we can
> normally only manage
> > one attempt a year.
>
> Thanes? I get so many thanes that I have to figure
> out ways for them to
> get slaughtered, I mean heroically give their all.
>
> > I'm not saying its impossible, but when you are in
> a position where
> > you can't afford to build shrines, can't afford to
> give gifts, and
> > can't afford to hire thanes, it does make for a
> long slow road up out
> > of the troubles. For players who want their clan
> to thrive quickly,
> > they may want to try another option, is all I was
> trying to say.
>
> I have not had problems getting a clan to thrive
> quickly when it was
> dragon-loving.
>
>
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