> Maybe it is about time for us to consider how Broyan
> and company defeated the Bat.
I was just about to pull up some BAtStats and go through them, and thought I'd check my mail first. I'm glad I did. Great minds, and so on.
> A couple of things that leap out:
The first thing I noticed was that it's been toned down. It doesn't have that automatic Fear effect any more. Nor does it eat people's divine spells/Feats.
> The Bat is huge. It can easily accommodate
> the Bat Guards and Broyan's Companions.
> The Bat emanates a 2 mile Glowspot, which means it
> was a Full Moon when the Lunars attacked.
Simplifies working out dates, anyway.
> The Bat's primary attack is its Chaos Scream (15w4),
> affecting everyone in a 1 mile radius
Yes, this is bad. I considered the requirements to make all essential personnel immune, and gave up rather fast. This has to be neutralised at source.
> absorbs magic (15w5) cast at it or any of
> its followers who are on its back
And that will make it rather hard to do so!
> This only affects magic directly cast at the Bat...
> magic used to augment an attacker's
> mundane ability is not so affected.
So magic that affects, say, the air around the Bat, making it incapable of carrying sound..?
Wasn't someone in Nochet actually experimenting with this? Something to do with trollball, sylphs, and upsetting Darksense/sonar?
I like the HQ options, but don't have anything to add to them at present.
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