This has been discussed on the Heroquest-rpg list and Greg had the following to say: http://games.groups.yahoo.com/group/HeroQuest-RPG/message/32445
> "Such was my intent. It is one thing to make iron usable, by
> enchanting it and getting rid of its magic dampening power.
> It is another magic entirely to make a sword magical."
>
> > Are the Enchant [Metal] feats just used to make sure that the rune
> > metals are "tuned" to the user like in the old RQ days (as Jane has
> > noted above)?
>
> Or more to the point, to give them properties that will make them as
> good as bronze, for weapon purposes.
This give me the confidence to say that the Enchant Iron feat does get rid of the magic dampening as in RQ2 Attuning and RQ3 Enchanting/Tampering.
Gavain
Powered by hypermail