>I am not at all sure that magic is a fundamental aspect. I think
>Gloranthan religions and mythology are more important. There are
>plenty of games that deal with magic. No other game deals with
>heroquesting. In other words, the important thing is not how your
>character works magic, but your character's relation to magic.
I thought HQing varied by the type of religion. A theist follows his god's path to emulate him, an animist seeks the spirit he needs to obtain assistance from and a wizard follows a saint's instructions to tap into an essence.
Yes, HQing is a fundamental aspect but so are the different types of magic.
-- Donald Oddy http://www.grove.demon.co.uk/
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