Re: EWF Trade

From: jorganos <joe_at_og-N9qHWKte0HNCpof-Km4owcZD_ijGy9mFlCwu4_p9Y7c-hIykUZaMF012Z_featFiB86xc>
Date: Wed, 17 Oct 2007 07:57:25 -0000


David Dunham:
>What are some items exported from Dragon Pass to Peloria in the
>Imperial Age? Besides ideology and dissidents, that is. Mongoose's
>Glorantha: The Second Age doesn't say much, other than that there are
>Issaries traders.

>I expect the list is somewhat different than the Third Age. Dragon
>Pass is probably as civilized as Peloria in this period.

Apart from transit trade with goods from the Middle Sea Empire (i.e. all the rest of the world but Peloria), I take it you are looking for EWF produced trade goods.

I would expect some level of urban industry (manufacture, craft) to arise in the wake of spiritual annexation, to support the whims of the draconic leaders. (And I would expect these leaders to develop - all manner of whims and quirks that want to be satisfied on their various paths to dragonhood.) Some of those items will become fashionable in the conquered parts of Peloria, or even among the counter-EWF movement in Carmania and free parts (just like the Palestinian Crusaders adopted Arab tastes and exported them to Europe).

The EWF will have some speciality material to work with. I see one major industry in shaping ivory (given the dental obsession that seems to go with dragonfriends and -haters).

There appears to be a certain influx of Kralori mystics and students. Some industry might follow these (or be practiced by supporters of the dojos etc established in Kralori ways), much like monasteries brought new industries into Barbarian Europe.

Other industries might buy exotic material shipped in by the Middle Sea Empire and produce items that then get sold in Peloria, creating added value to the transit trade. This way, there could be a silk industry, or dyers business (although usually dyes are easier to transport than fabrics).

Last not least, the EWF tolerated a lot of non-draconic experimental magic which may have produced exportable specialities (and incidentally, treasures to be found by adventurers or tomb-raiders). Not on an industrial level to compare to Machine City, but still a cottage craft much closer to Peloria than anything the Machine City would produce. And unlike Machine City mass products, very individualistic products.

(These products may have been marketable in the Middle Sea Empire, too...)

Donald:
>>IMO there is going to be a big difference between the northern part
>>(3rd Age Tarsh) and further south. That's because it is feasable to
>>transport bulk cargos by barge down the Oslir river.

The same applies to the Creekstream River (which still joins the Mirrorsea Bay where modern Karse lies).

>>So I can see
>>copper, woollen cloth and leather goods travelling north from that
>>part.

Especially woollen cloth or leather treated with imported dyes and then shipped as bulk cargo on the river.

David:
> Talastar is probably a big source of wool; I don't know that the
> empire would have to export cloth.

Cloth is a standard trade item, along with wine and refined raw material. Cloth has the special attraction of following fashions, creating a demand for specific exotic materials.

>>>From further south it's going to be rarities and small valuable
>>items like gems, jewelry and dyes. Maybe livestock although I
>>suspect that doesn't go father north than Tarsh.

> Kind of vague, though I realize my question was mighty broad.

I seem to recall that the expansion of the EWF brought a couple of "innovations" into the conquered territories that may have become import items - items like darts, although I am not exactly certain whether this was the Bright Empire or the EWF influence which spread and later faltered when the mystical base foundered.

>>The EWF is an empire just like the Lunar one so will have goods
>>travelling from the outer parts to the centre to pay taxes. What
>>those goods are is going to depend on what's produced in the
>>particular area.

> IMG Anadikki pays tribute mostly in furs, Talastar mostly in wool.
> I haven't worked out Aggar. (These folk are all Pelorian, but
> subject to the EWF in 900 S.T.)

I would treat Aggar like the Dragon Pass region - not a province, but EWF core territory. Mainly because the presence of the city of 10,000 Magicians.

> Dara Happa probably pays in gold.

I'd rather go for civilized gadgets that Dara Happa has a millennium of experience with while the EWF has only recently discovered urban civilization. Papyrus, for instance - with much of Dragon Pass becoming urban, parchment production won't be able to keep up to demands.

> But I'm more interested in knowing what comes north.

Unlike the Third Age, no food will be exported - the EWF is importer rather than exporter. (There is no maize to export, yet, either.)

Drinks and drugs aiding draconic experience (or claiming to do so) may be an exception to this.

>>I'm not clear on what cities existed in Dragon Pass during the 2nd
>>Age.

> This is pretty well documented in Glorantha: The Second Age (and
> King of Sartar). Orin Jistrel, Banjarn, Nevelmarkan, Salor,
> Olorost, etc.

That's 700 ST, at the onset of the EWF. With civilization exploding into a tribal region, you may well expect more cities to spring up.

Only part of those will have left ruins - both the True Golden Horde and the dragons went to some extremes eradicating EWF or human cities (respectively).

>>I'm assuming they were destroyed by the Dragonkill which would
>>imply their ruins should appear on 3rd Age maps? Or are the 3rd Age
>>cities built on the ruins of the EWF ones? Or perhaps the Dragons
>>sucked the buildings into some other plane as part of the
Dragonkill?

> I think they're mostly ruins in the Third Age, probably shunned
> because the dragons destroyed them once...

Except for those that have been resettled because they are the logical places for controlling trade or resources, or defensibility. Like Aldachur and Clearwine.            

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