& Donald:
> I think there ought to be some socially positive aspect to a thief's
> saint. Otherwise the followers can't justify their behaviour.
It's a matter of taste I know, but I personally wouldn't play up these positive slants at all - in-game I think it will almost remove the fact that there is thievery going on. I'd make these guys full-out murderers when necessary, just like you make a bunch of possibly heroic freedom fighters actually a bit more like FARC. Historically, such "movements" have had followers, no probs.
Thing is, vile criminals have their rules too. Look at the Mob.
Sam.
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