I will be curious to see what those are.
>
> Interestingly, the streamlined rules actually allow more complexity
> and flexibility in presenting Gloranthan magic in your game. It also
> makes the magic more intuitive for player and narrator alike.
>
This sounds promising. Not having seen the Gloranthan magic appendix of
HQ2.0. I am unsure how much things have changed. This sounds like a
Divine-magic only book, but I'm hoping to be wrong about that.
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