I guess my experience of 1970s games stands me in good stead here. That's how far I have to go back for games so incomprehensible and unplayable that I give up on them. The original D&D is one of the few, even then, that fits that description.
>>To me the differences
>>between someone who tries to emulate their god, someone who begs
>>or coerces spirits to help them and someone who reads spells from
>>a book or prays to a saint to interceed on their behalf are
>>important and interesting story detail
>
>The different approaches to magic don't require the theoretical
>background -- what you describe is, well, description. This needs
>only minimal rules support.
We could argue over how much is minimal rules support. However I do see these different approaches as needing distinctive rules or the distinctions will disappear in game. Which would make the Glorantha poorer as a gaming world.
-- Donald Oddy http://www.grove.demon.co.uk/
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