>I think the distinction between feats and affinities is a rules
>mechanic. A theist learns myths and when they know a myth well
>enough and can actually put themselves emotionally in the place
>of the god(dess) they can perform the actions of the god in the
>material world. Type 1 quests give you the basic knowledge while
>type 2 teach you to use it either personally or as a community.
Sounds like that is the case.
>An individual HQ will be either one or the other. You want a godi
>for a theistic HQ, a shaman for an animist. A PC could, I suppose,
>be both a godi and a shaman but that's going to be a weird PC.
See, that's one of those cases where I want the "most religions are
mixed" to come to the fore.
I don't think you need a Shaman, just a spirit-talker, just like a Godi doesn't have to be a priest.
And the "otherworld talker" could handle both worlds (Assuming you believe in the 3 world distinction).
The Orlanthi keep them pretty separate, though.
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