The RQII 'Cults of Glorantha' book actually rewrites the way the EWF cults work and, consequently, the nature of EWF mysticism. Dragonewt mysticism isn't, I don't think, mysticism in the way humans would view it: to them its a part of their cycle of birth/rebirth/death, although, from a humanist perspective, it would appear to have all the classic mystic elements to it.
Kralori mysticism is something else entirely, and that will be explored in the planned Kralori book: but it will be different to EWF and dragonewt paths!
On 9 March 2010 13:37, Richard Hayes <richard_hayes29_at_l_MJprP7N4j06nna0fDSb1pRZk_drLdUdawLLAsKcse_23i8obKOl3JYaAj8DcT7UJJyfri9olR497GLJfF4uNY.yahoo.invalid> wrote:
>
>
> So in terms of numbers, will Draconism be the "Fourth Philosophy" instead
> of Mysticism(even if it doesn't have its own otherworld, but draws on
> aspects of the other three)?
>
> Is it fair to say that the 'canon' view of Draconism (or at least an
> approximation of
> it), is likely to get into print via MRQ2 before it does in HW2?
>
> MRQ2 will look at the situation in the Second Age, so ultimately it would
> have to consider (at least) three versions of Draconism:
>
> EWF Draconism
> Kralori Draconism; and
> Dragonewts' Draconism (thuogh I imagine a major rewrite of the existing
> Dragonewt book probalby won't be the number one priority)
>
> How different will these three be? Will they all contain elements of Spirit
> Magic, Theism and Sorcery, or will indviduals choose a 'cult' within a mixed
> pantheon that is dedicated to one kind of magic only?
>
> In game mechanics terms, the EWF cults in MRQ1 seemed to be a bit like
> conventional divine cults with divine magic, only with a cult-specific
> ritual Dance (like a Feat?), and a pyramid-selling aspect to the cults'
> hierarchies. Dragonewts had their own cults too.
>
> Will the 'pyramid-selling' element of EWF draconism (and Kralori draconism
> too? There are some sugestions of this both in the Godunya write-up in Gods
> of Glorantha and some elaborate, unofficial rules for Kralori mysticism in
> old RQ that I found on the Internet a few years ago (can't remember the
> source for these- maybe he/she is on this list?), continue to be reflected
> in terms of cult rank only, or will it also have an effect on the magical
> power of individuals too, (like in the sorcerous immortality cult referred
> to in Strangers in Prax)
>
> Given the innate conservatism of both cultures, how different will Kralori
> dracoonism and dragonewts' draconism be in the Third Age compared to how
> they were in the Second Age? Two of my guesses are that orthodox Dragonewts
> will have retreated from proselytising amongst humans, and later emperors
> will have laid new alternatives on top of the ones that existed in the
> Second Age (but without totalling eradicating the paths created by earlier
> emperors), but what else?
>
> Will the leading martial artists of Glorantha now practice some form of
> Draconism instead of Mysticism?
>
> Finally isn't there a hint in King of Sartar that Argrath will ultimately
> revive dragon-friendly aspects of Orlanth in his battle with the Lunar
> Empire? Will this mean Orlanth Dragonfriend, or Orlanth the Dragon (or
> neither, or both)? And will this create a schism between Heortling and
> Alakoring Orlanthi?
>
> Richard Hayes
>
> --- On Fri, 5/3/10, Peter Metcalfe <metcalph_at_31xOpTlpmCxzBziuoSQcoUQ72_k2BXK0BigW6TbBpx9fQydF398QrbPTg_kbPhW8B21MDD5GkhwOK2vvGLt0aDQ.yahoo.invalid<metcalph%40quicksilver.net.nz>>
> wrote:
>
> From: Peter Metcalfe <metcalph_at_31xOpTlpmCxzBziuoSQcoUQ72_k2BXK0BigW6TbBpx9fQydF398QrbPTg_kbPhW8B21MDD5GkhwOK2vvGLt0aDQ.yahoo.invalid<metcalph%40quicksilver.net.nz>
> >
> Subject: Re: On Mysticism
> To: WorldofGlorantha_at_yahoogroups.com <WorldofGlorantha%40yahoogroups.com>
> Date: Friday, 5 March, 2010, 21:20
>
> On 3/6/2010 12:05 AM, Richard Hayes wrote:
>
> > What is the current thinking on Kralori religion? Do they have divine
> > cults, essence magic, or animism, or a bit of all three? Also do
> > indivduals commit to one beleif system, or do most people dip their
> > toes in a bit of all three?
>
> Kralori religion is draconism. Using Revealed Mythologies, I get the
> impression that it's a fusion of sorcery, theism and animism (as the
> three magicians summon the sum of their fears to combat Vith - this
> turns out to be the Dragon Dogsalu).
>
> How it works for an individual level has yet to be decided. Since
> Kralorela is so big, my opinion is that there would be multiple paths
> perhaps, perhaps one for each emperor. Thus a follower of Daruda might
> strive to draconism with magics that focus on physicial transformations
> while a follower of Thaluzrni would balance his magics between spells,
> feats and charms to achieve draconism.
>
> > However the concept from the old Hero
> > Wars rules of the martial artist who practised mysticism but was
> > still sufficiently engaged with the world to have potential as a
> > player-character, now seems to be out of favour too.
>
> Just to clarify - Martial Artists and sagely characters still exist.
> It's just that their magic is better expressed in the HQ rules as
> spells, feats and charms rather than as mystical magic.
>
> --Peter Metcalfe
>
> ------------------------------------
>
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>
> [Non-text portions of this message have been removed]
>
>
>
-- One day I feel I'm ahead of the wheel And the next its rolling over me... Rush - 'Far Cry' [Non-text portions of this message have been removed]
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