Re: how to handle a specific type of contest

From: hcarteau_at_r3QDxHS1SxnvH9VYTc-5XdM3_cotwOJ5siInAYIEexLCXws9xVUcypWPOwPBpJch1vp
Date: Fri, 10 Sep 2010 23:01:39 +0200


Selon David Dunham <david_at_O6cGd6OMvjvCIAUZ3lsDNEl_Bt8J7CuYlnTb9FK3rNyDTYmZ0HKxsEoxlqbgHP44oYdp0BD1oQ6QQQ.yahoo.invalid>:

> Hervé:
>
> > 2) have the PCs work together ; one is the point man and the others support
> him with augments based on their own action.
>
> I hope I didn't say augment -- you get only one. (We allow it to be from
> another character.) Assists are the way to support someone during a contest.
/// You did not. I did. I always forget assists. I swear to Malkion I'll try them on my next game next week.

> > Don't forget that the winning of a group contest requires the accumulation
> of 5 RP from a single opponent/hero, which wasn't the case in HQ1 everyone
took APs from the same pot when ganging up on a single opponent.
>
> Good point, I think this is the driving factor behind the "point man" tactic.
/// Excellent point, which I also overlook in the heat of running the world.            

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