The emphasis on community is (I think) key to making Glorantha approachable. Later today I hope to playtest a game where two groups of players each collectively play two rival communities at the Dawn and play out the First Age.
Jeff
> Hi,
> I am new to Heroquest and Glorantha (this is also my first post). I bought the Sartar book a few months back and have to say it is one of the better quality books I have picked up. I was initially turned off from Glorantha from reading some of the old RQ work (to complex and hard to get a hand on) but the Sartar Kingdom of Heroes did an outstanding job of clearing this world up for me. So with that being said; I picked up the Sartar Companion two days ago and have to say this is an informative, thought provoking book. I read it cover to cover (PDF) and loved it. The encounters section was a surprise; each encounter was a page or longer and very detailed. Encounter 12b (the dwarf patrol) and 25a (the Sartarite Farmers) did a great job explaining how people interact within the world. The campaign scenarios were some of the best published adventures I have read; Return to Apple Lane leaves the PCs hanging, they will end up making enemies and important friends no matter what they do and it is a great example of getting new characters involved in the world. Erianda the Red is just nasty, and will be a great villain for my games! The Law Staff Quest is my personal favorite; it is a great example of hero questing for a Glorantha beginner. What I enjoy the most from these two books is the emphasis on the clan and community vs. PC actions; everything PCs do will have consequences that will make them heroes or villains or both! Also, the maps are very good.
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