Re: The three runes we all have

From: Guy Hoyle <guy.hoyle_at_aW8Z_hlukZlwnWBm5Pggjz26w6F01vBzyLETVLI7NuqJo2bd9Xu5EwR4bLcSZxd34T>
Date: Mon, 23 May 2011 05:21:30 -0500


On Mon, May 23, 2011 at 5:15 AM, Jeff <richaje_at_ALao5PNk4oiiMLwk6or9HZ0AzLWZ9kJVXgxdF9VLqk6pm5C4gc6nd8fROcecnmhSPLlpZ8k-O5Gbevs.yahoo.invalid> wrote:

>
>
> > I have a fairly good feeling about my grasp on this now, but I'm somewhat
> surprised to see many people comment that the three-runes thing is just for
> theists. That sounds quite wrong to me, or then I'm missing somehing badly.
> Surely you have the runes even before any theist initiation happens. Theism
> brings about their expression (what magic you can do with them), but it
> feels like they are already there, and would still be there if you were
> raised as an animist or monotheist instead.
>
> Yes, that is absolutely correct. And if you wish for game purposes, you can
> still have non-theist characters pick their three runes to help define their
> personality. And in most human cultures, there is still enough recognition
> of the divine powers to let you use your runes as an augment (but not as a
> direct ability).
>
> Jeff
>

I interpret this to mean that the runes don't play any part in Animism or Sorcery. Is this correct?

Guy

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